Find below a file that provides Zeus auto-complete for the Corona SDK.
Note: The directions below assume you are running Windows XP (see below if this is not the case)
To use this file do the following:
- Create a new workspace called Lua in the following folder location:
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c:\Program Files\Zeus\zTags\
- Remove the Header and Resource folders.
- Add this file (which should already exist) to the Source folder of that workspace:
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c:\Program Files\Zeus\zTags\Templates\Lua.js
- Replace the contents of that file with the code found below.
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display.
Note: If you are running on Windows 7 then the location of these files will be different.
To find the corrent location just use the Macro, Load menu and in the resulting dialog move up one folder level to help the correct zTags folder location.
Setup Syntax Highlighting
To get the Zeus syntax highlighter to recognise these keywords do the following:
- Use the Options, Document Types menu to edit the Lua Document Type.
- Select the Keywords panel and hit the Tags Syntax Highlighting button.
- Tick the Classes, Functions, Methods, and Variables check boxes.
- Apply the changes.
- Select the Coloring panel and in the Category section adjust the Tag - * color values to suit.
- Apply the changes.
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//
// Zeus - Corona SDK API Reference
// ---------------------------------------------------------------------
//
// Created using this web page:
//
// http://developer.anscamobile.com/reference
//
assert();
error();
getfenv();
getmetatable();
ipairs();
next();
pairs();
pcall();
print();
rawequal();
rawget();
rawset();
select();
setfenv();
setmetatable();
tonumber();
tostring();
type();
unpack();
class coroutine
{
create(f);
resume(co [, val1, ···]);
running();
status(co);
wrap(f);
yield(···);
}
class debug
{
debug();
getfenv(o);
gethook([thread]);
getinfo([thread,] function [, what]);
getlocal([thread,] level, local);
getmetatable(object);
getregistry();
getupvalue(func, up);
setfenv(object, table);
sethook([thread,] hook, mask [, count]);
setlocal([thread,] level, local, value);
setmetatable(object, table);
setupvalue(func, up, value);
traceback([thread,] [message] [, level]);
}
class ads
{
hide();
init();
show();
};
class analytics
{
init();
logEvent();
};
class easing
{
inExpo();
inOutExpo();
inOutQuad();
inQuad();
linear();
outExpo();
outQuad();
};
class movieclips
{
newAnim();
nextFrame();
play();
previousFrame();
reverse();
setDrag();
setLabels();
stop();
stopAtFrame();
}
class transitions
{
cancel();
dissolve();
from();
to();
};
class table
{
concat(table [, sep [, i [, j]]]);
copy(table);
indexOf();
insert(table, [pos,] value);
maxn(table);
remove(table [, pos]);
sort(table [, comp]);
};
class audio
{
dispose();
fade();
fadeOut();
findFreeChannel();
freeChannels;
getDuration();
getMaxVolume();
getMinVolume();
getVolume();
isChannelActive();
isChannelPaused();
isChannelPlaying();
loadSound();
loadStream();
pause();
play();
reserveChannels();
reservedChannels;
resume();
rewind();
seek();
setMaxVolume();
setMinVolume();
setVolume();
stop();
stopWithDelay();
totalChannels;
unreservedFreeChannels;
unreservedUsedChannels;
usedChannels;
};
class credits
{
init();
requestUpdate();
showOffers();
};
class crypto
{
digest();
hmac();
md4
md5
sha1
sha224
sha256
sha384
sha512
};
class display
{
display.remove();
addEventListener;
contentToLocal();
dispatchEvent();
getParent();; // **old**
localToContent();
removeEventListener();
removeSelf();
rotate();
scale();
setMask();
setReferencePoint();
toBack();
toFront();
translate();
// Common Properties
alpha;
contentBounds;
contentHeight;
contentWidth;
height;
isHitTestMasked;
isHitTestable;
isVisible;
length; // **old**
maskRotation;
maskScaleX;
maskScaleY;
maskX;
maskY;
parent;
rotation;
stageBounds; // **old**
stageHeight; // **old**
stageWidth; // **old**
width;
x;
xOrigin;
xReference;
xScale;
y;
yOrigin;
yReference;
yScale;
// Content Size Properties
contentCenterX;
contentCenterY;
contentHeight;
contentScaleX;
contentScaleY;
contentWidth;
screenOriginX;
screenOriginY;
statusBarHeight;
viewableContentHeight;
viewableContentWidth;
// Factory Functions
loadRemoteImage();
newCircle();
newEmbossedText();
newGroup();
newImage();
newImageRect();
newLine();
newRect();
newRetinaText();
newRoundedRect();
newText();
// Group Display Objects
numChildren;
insert();
remove();
// Other Display Functions
captureScreen();
save();
setDefault();
setStatusBar();
// Stage Display Objects
getCurrentStage();
setFocus();
// Text Display Objects
size;
text;
setTextColor();
// Vector Display Objects
strokeWidth;
append();
setColor();
setFillColor();
setStrokeColor();
};
class event
{
memoryWarning; // *iOS only*
// Detect Network Status
address;
isConnectionOnDemand;
isConnectionRequired;
isInteractionRequired;
isReachable;
isReachableViaCellular;
isReachableViaWiFi;
name;
// In-App Purchases
invalidProducts;
products;
transaction;
// Runtime
addEventListener();
removeEventListener();
// accelerometer
deltaTime;
isShake;
xGravity;
xInstant;
yGravity;
yInstant;
zGravity;
zInstant;
// audio
channel;
completed;
handle;
// collision
phase;
// completion
action;
blob;
index;
target;
// creditsRequest
newCredits;
totalCredits;
// enterFrame
time;
// gyroscope
xRotation;
yRotation;
zRotation;
// heading(compass);
geographic;
magnetic;
// key
keyName;
// location(GPS);
accuracy;
altitude;
direction;
latitude;
longitude;
speed;
// mapAddress
city;
cityDetail;
country;
countryCode;
isError;
postalCode;
region;
regionDetail;
street;
streetDetail;
// notification
custom;
type;
// orientation
delta;
// postCollision
force;
friction;
object1
object2
// preCollision
other;
// sprite
sprite;
// tap
numTaps;
x;
y;
// timer
count;
source;
// touch
id;
xStart;
yStart;
// urlRequest
errorCode;
errorMessage;
url;
};
class facebook
{
login();
logout();
request();
showDialog();
};
// File I/O
// Explicit file manipulation
class file
{
close();
flush();
lines();
read(···);
seek([whence] [, offset]);
setvbuf(mode [, size]);
write(···);
}
//Implicit file manipulation
class io
{
close([file]);
flush();
input([file]);
lines([filename]);
open(filename [, mode]);
output([file]);
read(···);
tmpfile();
type(obj);
write(···);
}
// Game Network
class gameNetwork
{
init();
request();
show();
};
class graphics
{
newGradient();
newMask();
};
// In-App Purchases
class store
{
canMakePurchases;
finishTransaction();
init();
loadProducts();
purchase();
restore();
};
class json
{
decode();
encode();
null();
};
class math
{
abs(x);
acos(x);
asin(x);
atan(x);
atan2(y, x);
ceil(x);
cos(x);
cosh(x);
deg(x);
exp(x);
floor(x);
fmod(x, y);
frexp(x);
huge;
ldexp(m, e);
log(x);
log10(x);
max(x, ···);
min(x, ···);
modf(x);
pi;
pow(x, y);
rad(x);
random([m [, n]]);
randomseed(x);
round(x);
sin(x);
sinh(x);
sqrt(x);
tan(x);
tanh(x);
}
// Modules and Packages
module();
class package
{
loaded
loaders
seeall(module);
};
require();
// Multimedia
class media
{
pauseSound();
newRecording();
newEventSound();
getSoundVolume;
playEventSound();
playSound();
playVideo();
setSoundVolume();
show();
stopSound();
getSampleRate();
getTunerFrequency();
getTunerVolume();
isRecording();
setSampleRate();
startRecording();
startTuner();
stopRecording();
stopTuner();
};
class network
{
// Asynchronous HTTP
download();
request();
// Detect Status
canDetecttatusChanges;
setStatusListener;
};
class openfeint
{
downloadBlob();
init();
launchDashboard();
setHighScore();
unlockAchievement();
uploadBlob();
};
// Operating System Facilities
class os
{
clock();
date([format [, time]]);
difftime(t2, t1);
execute([command]);
exit([exit_code]);
remove(filename);
rename(oldname, newname);
time([table]);
};
class physics
{
addBody();
getGravity();
newJoint();
pause();
removeBody();
setDrawMode();
setGravity();
setPositionIterations();
setScale();
setVelocityIterations();
start();
stop();
}
class body
{
// Bodies
angularDamping;
angularVelocity;
bodyType;
isAwake;
isBodyActive;
isBullet;
isFixedRotation;
isSensor;
isSleepingAllowed;
linearDamping;
applyAngularImpulse();
applyForce();
applyLinearImpulse();
applyTorque();
getLinearVelocity();
resetMassData();
setLinearVelocity;
}
class joint
{
// Joints
dampingRatio;
frequency;
isLimitEnabled;
isMotorEnabled;
jointAngle;
jointSpeed;
jointTranslation;
length;
length1
length2
maxForce;
maxMotorForce;
maxMotorTorque;
maxTorque;
motorForce;
motorSpeed;
motorTorque;
ratio;
reactionTorque;
getAnchorA();
getAnchorB();
getLimits();
getReactionForce();
getRotationLimits();
setLimits();
setRotationLimits();
};
// Sprite Sheets
class sprite
{
add();
newSprite();
newSpriteMultiSet();
newSpriteSet();
newSpriteSheet();
newSpriteSheetFromData();
};
// Sprite Instance
class spriteInstance
{
animating;
currentFrame;
sequence;
timeScale;
addEventListener();
pause();
play();
prepare();
}
class spriteSheet
{
dispose();
};
//Storyboard
//Scene Template
class storyboard
{
getPrevious();
getScene();
gotoScene();
newScene();
purgeAll();
purgeScene();
removeAll();
removeScene();
};
class string
{
byte(s, i, j);
char(···);
dump(function);
find(s, pattern [, init [, plain]]);
format(formatstring, ···);
gmatch(s, pattern);
gsub(s, pattern, repl [, n]);
len(s);
lower(s);
match(s, pattern [, init]);
rep(s, n);
reverse(s);
sub(s, i [, j]);
upper(s);
}
class system
{
DocumentsDirectory;
ResourceDirectory;
TemporaryDirectory;
activate();
cancelNotification();
getInfo();
getPreference();
getTimer();
hasEventSource();
openURL();
orientation;
pathForFile();
scheduleNotification();
setAccelerometerInterval();
setGyroscopeInterval();
setIdleTimer();
setLocationAccuracy();
setLocationThreshold();
vibrate();
};
class timer
{
cancel();
pause();
performWithDelay();
resume();
};
// Widget
// Bitmap Masks for tableViews and scrollViews
class widget
{
newButton();
newPickerWheel();
newScrollView();
newSlider();
newTabBar();
newTableView();
setTheme();
};
// Native UI(native seems to be a JacaScript keyword!!!)
class Native
{
cancelAlert();
getFontNames();
newFont();
setActivityIndicator();
setKeyboardFocus();
showAlert();
showPopup();
systemFont;
// Input Text Fields
newTextField();
align;
font;
inputType;
isSecure;
size;
text;
setTextColor();
// Maps
isLocationVisible;
isScrollEnabled;
isZoomEnabled;
mapType;
addMarker();
getAddressLocation();
getUserLocation();
removeAllMarkers();
setCenter();
setRegion();
newMapView();
// Text Boxes
newTextBox();
align;
font;
hasBackground;
isEditable;
size;
text;
setTextColor();
// Web Popups
cancelWebPopup();
showWebPopup();
};