Zeus Network Freezing?
Posted: Sun Jun 05, 2005 1:58 pm
I'm having a problem where zeus comes to a standstill when the network at work slows down.
I work for a computer animation studio and we have as many as 40 computers actively rendering while I'm working. This is a fairly large network hit, since they are not only writing out images, but reading in scene files of 60 Mb or more, and during the render reading in texture files that can be as large as 67 Mb. Those images may be read multiple times during the render, since the machine often needs to remove them from memory due to the high RAM usage that rendering demands.
While the machines are rendering, Zeus will sometimes freeze up for as long as 30 seconds. I'm assuming this is because it's checking for updates to files. I turned off the "Auto-reload changed files" option, but the slowdowns still happen.
Are there any other options I can turn off that will preven this slowdown? Or is this the current expected behavior?
Thanks
I work for a computer animation studio and we have as many as 40 computers actively rendering while I'm working. This is a fairly large network hit, since they are not only writing out images, but reading in scene files of 60 Mb or more, and during the render reading in texture files that can be as large as 67 Mb. Those images may be read multiple times during the render, since the machine often needs to remove them from memory due to the high RAM usage that rendering demands.
While the machines are rendering, Zeus will sometimes freeze up for as long as 30 seconds. I'm assuming this is because it's checking for updates to files. I turned off the "Auto-reload changed files" option, but the slowdowns still happen.
Are there any other options I can turn off that will preven this slowdown? Or is this the current expected behavior?
Thanks